vgjunk:

Mega Man IV, Game Boy.

vgjunk:

Mega Man IV, Game Boy.

(via u0o)


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Every time

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ryannorth:

A lot of David’s “Wondermark” Malki’s books that I’ve come across have been embarrassing or mean to me forNO REASON but this is the first of his books that I’m actually REALLY into!  This is awesome!!
I’d never heard of Horsey Race 64 (there’s not even an entry for it on the Mario Wiki, which is NUTS) but check out these interview excerpts from David’s book:

Nintendo’s offices at that time were open, but everyone had their own cubicle.  People would move around, depending on what projects were being worked on.  Me and a few other developers had worked out this - demo, I guess you’d call it, where Mario was a horse, and Bowser was a horse, and everyone in the Mushroom Kingdom was a horse now too.  We saw it as a culmination of Miyamoto’s dream of Centaur Mario, which we’d been unable to realize for Mario 3…
…I’d implemented most of the gaits: walk, trot, canter, but gallop was giving me trouble to get it just right.  I’d called [Tom] over to help me get Mario’s trot just right when the higher-ups noticed a bunch of us crowded around my desk.  His scent was intoxicating…
…At first everyone was excited about this game that we were calling Okay, Wow, Mario’s A Horse Now.  We’d only implemented Horsio, Horsuigi, Horsecess Peach, and King HorseBowser, but we had a pet-and-groom mode for each that, years later, would be recycled for Nintendogs…
…you could form this really meaningful relationship with our members of the Horseroom Kingdom: they’d remember who you were and how you’d treated them in the past.  You built up trust with them.  Several devs were caught staying late just to program in some extra treats for their favourite horses (and yes, I admit, I slipped Horsey Kong a few extra apples here and there)…
…we’d built a Grand Prix mode (named “Sheesh! Who’s The Fastest Horse??”) where you could walk, canter, or trot in a big circle, and it was about that time when the higher-ups started asking if we could strap motors to the horses to make them go faster, and maybe add wheels to them too.  I began to realize something had gone very, very wrong at Nintendo…
…”Excuse me, but I think you mean ‘It matters who has sex with WHOM’ if it causes office drama”, I said, but [Min] talked right over my correction, AGAIN…
…the bananas were the last vestige of our original design, left over from when they were character-specific treats for the noble Horsecess Peach. Nintendo wanted them cut, but Miyamoto said he’d quit then and there unless they were left in.  He loved his Horsecess, and even though all her data had been erased [on Black Thursday], he wanted her memory to survive.  He put his job on the line for her, for those big ol’ bananas she loved so much.  And those of us in “the stable” loved him for it…

I could type out the whole book here!  Super fascinating.  Thanks for the book, David!!
[BOOKWAR]

ryannorth:

A lot of David’s “Wondermark” Malki’s books that I’ve come across have been embarrassing or mean to me forNO REASON but this is the first of his books that I’m actually REALLY into!  This is awesome!!

I’d never heard of Horsey Race 64 (there’s not even an entry for it on the Mario Wiki, which is NUTS) but check out these interview excerpts from David’s book:

Nintendo’s offices at that time were open, but everyone had their own cubicle.  People would move around, depending on what projects were being worked on.  Me and a few other developers had worked out this - demo, I guess you’d call it, where Mario was a horse, and Bowser was a horse, and everyone in the Mushroom Kingdom was a horse now too.  We saw it as a culmination of Miyamoto’s dream of Centaur Mario, which we’d been unable to realize for Mario 3…

…I’d implemented most of the gaits: walk, trot, canter, but gallop was giving me trouble to get it just right.  I’d called [Tom] over to help me get Mario’s trot just right when the higher-ups noticed a bunch of us crowded around my desk.  His scent was intoxicating…

…At first everyone was excited about this game that we were calling Okay, Wow, Mario’s A Horse Now.  We’d only implemented Horsio, Horsuigi, Horsecess Peach, and King HorseBowser, but we had a pet-and-groom mode for each that, years later, would be recycled for Nintendogs

…you could form this really meaningful relationship with our members of the Horseroom Kingdom: they’d remember who you were and how you’d treated them in the past.  You built up trust with them.  Several devs were caught staying late just to program in some extra treats for their favourite horses (and yes, I admit, I slipped Horsey Kong a few extra apples here and there)…

…we’d built a Grand Prix mode (named “Sheesh! Who’s The Fastest Horse??”) where you could walk, canter, or trot in a big circle, and it was about that time when the higher-ups started asking if we could strap motors to the horses to make them go faster, and maybe add wheels to them too.  I began to realize something had gone very, very wrong at Nintendo…

…”Excuse me, but I think you mean ‘It matters who has sex with WHOM’ if it causes office drama”, I said, but [Min] talked right over my correction, AGAIN…

…the bananas were the last vestige of our original design, left over from when they were character-specific treats for the noble Horsecess Peach. Nintendo wanted them cut, but Miyamoto said he’d quit then and there unless they were left in.  He loved his Horsecess, and even though all her data had been erased [on Black Thursday], he wanted her memory to survive.  He put his job on the line for her, for those big ol’ bananas she loved so much.  And those of us in “the stable” loved him for it…

I could type out the whole book here!  Super fascinating.  Thanks for the book, David!!

[BOOKWAR]


ghosttthead:

Namek’s Tuesday Wednesday (because my scanner died yesterday…)

ghosttthead:

Namek’s Tuesday Wednesday (because my scanner died yesterday…)

(via seibei)


Mercenary Kings animations

probertson:

Here’s some animations from Mercenary Kings by Tribute Games. Get it now on Steam or PS4















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stepsoversnails:

Catch those monkeys!

stepsoversnails:

Catch those monkeys!


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kartridges:

From Futabasha Fantasy Novel Series: Legend of Zelda; artwork attributed to Kamui Fujiwara,[*] but if you know otherwise feel free to correct me. 

kartridges:

From Futabasha Fantasy Novel Series: Legend of Zelda; artwork attributed to Kamui Fujiwara,[*] but if you know otherwise feel free to correct me. 

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botan-drana:

Bowser being a dad

botan-drana:

Bowser being a dad

(via peterberkman)